Total Annihilation, rebuilt for modern computers
Points and comments are a snapshot, not live.
Nanolathe is an open-source, MIT-licensed engine that reimplements Total Annihilation with modern GPU rendering.
Nanolathe is an open-source 2.5D RTS engine that rebuilds Total Annihilation for modern computers. It offers a public beta with three original demo missions playable in desktop browsers (Chrome, Edge, Safari) without needing game files. The engine features a modern GPU renderer with lighting and glow, plus a classic CPU renderer option. It runs natively on Windows, Mac, and Linux with full game files from GOG, Steam, or original CDs. The MIT-licensed code, documented formats, and clean-room research are open for study and modification. Single-player skirmish, Survival, and campaign modes are broadly complete; online multiplayer is supported for installed versions.
What commenters are saying
Commenters praised Nanolathe and expressed hope for a similar reimplementation of Supreme Commander (SupCom), citing its poor threading, AI pathfinding bugs, and performance issues even on modern hardware. Several recommended the LOUD mod for SupCom and the Beyond All Reason (BAR) project as a spiritual successor to Total Annihilation. Opinions on BAR's community were mixed: some found it welcoming to new players, while others reported being flamed for mistakes. One commenter claimed to be working on a SupCom engine reimplementation with dramatically improved performance.