Pac-Man, but you're the ghost

213 points · 80 comments on HN · read original →

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Game where you play as a ghost hunting AI-controlled Pac-Man in a maze.

A developer built a Pac-Man variant where the player controls a ghost trying to catch Pac-Man before he clears the maze. Pac-Man runs with its own AI. The twist mirrors the original game: if Pac-Man eats a power pellet, he hunts the ghost for a few seconds, reversing the dynamic. The game is playable in a browser.

What commenters are saying

Control responsiveness dominates criticism. Multiple players report input latency and sluggish steering compared to arcade originals, with some struggling to execute turns consistently on mobile. Several commenters confirm catching Pac-Man is possible by herding him to the bottom corridor. Discussion notes the game was AI-generated (Claude), with one commenter citing this as a reason controls were neglected. A minority defends mobile swipe controls as functional. One comment references Pac-Man Vs., a 2003 GameCube multiplayer game with the same role-reversal premise.

Secondary thread notes the original ghost AI followed specific patterns (Blinky chases, Pinky leads, etc.), unlike this game's approach. A suggestion appears to add multiple ghosts with interdependent AI to better corner Pac-Man.