OpenRA
Points and comments are a snapshot, not live.
OpenRA releases a new playtest with random map generators for Red Alert, Tiberian Dawn, and Dune 2000.
The playtest-20260222 update introduces random map generators for Red Alert, Tiberian Dawn, and Dune 2000, allowing selection of biome, player count, symmetry, and resources. Dune 2000 receives new visual effects, bulk Starport purchase logic, and a community-led balance overhaul. Tiberian Dawn HD mod is now feature-complete and supports switching between remastered and classic assets. The map editor adds a Path Tiler tool for placing cliffs, beaches, and roads. Other changes include a new mouse input mode, timed auto-saves, bots building expansion bases, and two new missions.
The full changelog is available on GitHub.
What commenters are saying
Commenters praised OpenRA's balance improvements over the original games, citing examples like allied artillery outranging tesla coils. AI difficulty was a recurring topic: some found it too hard, others noted that bots often cheat via resource multipliers and removed fog of war. One commenter described developing AI scripts with LLMs for their own RTS game, finding GPT-5.5 the strongest. A user with a fork of OpenRA reported unaddressed balance and pathfinding bugs. Another noted that loading large saved games is slow because OpenRA replays the entire match from the start.
A minor tangent discussed using LLMs as NPCs, with one studio employee noting their AI units sometimes take absurd paths due to missing collision logic.