macOS 15.8.2 Breaks OpenGL
Points and comments are a snapshot, not live.
Article body wasn't reachable. The HN discussion summary is below.
Points and comments are a snapshot, not live.
Article body wasn't reachable. The HN discussion summary is below.
What commenters are saying
The thread reacts with frustration to Apple breaking OpenGL in macOS 15.8.2. Commenters debate workarounds: some argue that porting legacy code to Metal or Vulkan is cheap with AI tokens, while others counter that users and Apple, not developers, should bear the cost. Several point to existing solutions like MoltenVK and LunarG's Vulkan-on-Metal wrapper, but note that layering OpenGL on Vulkan on Metal carries performance penalties from dynamic state changes. Broader complaints about Apple's software quality decline include audio routing bugs, broken Hide My Email forwarding, and a GPU-related slowdown on M4 Max machines.