Lore – Open source version control system designed for scalability

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Epic Games releases Lore, an open-source VCS built for massive binary assets and teams.

Lore is a centralized, content-addressed version control system using Merkle trees and an immutable revision chain. It is designed for projects combining code with large binary assets, such as games. Features include chunked storage for large files, on-demand hydration of workspaces, lightweight branches, and a full-surface API in C/C++, C#, Rust, Go, Python, or JavaScript. It is open source under an MIT license, maintained by Epic Games.

What commenters are saying

Commenters see Lore as a potential fit for game development, where Git and Git LFS struggle with large binary assets. Some note its centralized design (not a DVCS) and its similarity to Perforce, which is common in AAA studios. There is skepticism about whether it will gain adoption outside Epic. The domain name lore.org is noted as impressive. A few joke about Epic's past business practices, but most focus on the technical niche.